Despite the high number of educational games released, only a few games have a strong story that is more than an excuse for players’ actions. Furthermore, even fewer story-based games utilise the affordances of augmented reality (AR) to concretise abstract concepts while engaging players.Based on our literature review, we were inspired to merge AR into a story-based educational mobile game for teaching fractions to elementary school students. The game Tales & Fractions was created through a two-phase multidisciplinary development process. In order to successfully integrate AR into a story-based educational game, we employed an adapted version of the Scrum agile software development method implemented by a multidisciplinary team of experts from computer science, pedagogy, design and arts. During the development process, we faced many issues that other story-based AR game developers could meet. We summarised the encountered issues with our solutions which could be useful for developers to avoid common pitfalls and to enrich the user engagement.
Original languageEnglish
Title of host publicationMultidisciplinary Development Process of a Story-based Mobile Augmented Reality Game for Learning Math
Place of Publication2019 17th International Conference on Emerging eLearning Technologies and Applications (ICETA)
PublisherIEEE
Pages372-377
Number of pages5
ISBN (Electronic)978-1-7281-4967-7
ISBN (Print)978-1-7281-4968-4
DOIs
Publication statusPublished - 19 Mar 2020
Event 2019 17th International Conference on Emerging eLearning Technologies and Applications (ICETA) -
Duration: 12 Nov 201913 Nov 2019
http://iceta.sk/main.php?pgID=uvod&lang=sk

Conference

Conference 2019 17th International Conference on Emerging eLearning Technologies and Applications (ICETA)
Period12/11/1913/11/19
Internet address

ID: 49989189