1. 2019
  2. A Virtual Maze Game to Explain Reinforcement Learning

    Coppens, Y., Bargiacchi, E. & Nowe, A., 8 Nov 2019, Proceedings of the 31st Benelux Conference on Artificial Intelligence (BNAIC 2019) and the 28th Belgian Dutch Conference on Machine Learning (Benelearn 2019) . Beuls, K., Bogaerts, B., Bontempi, G., Geurts, P., Harley, N., Lebichot, B., Lenaerts, T., Louppe, G. & Van Eecke, P. (eds.). CEUR Workshop Proceedings, Vol. 2491. 2 p.

    Research output: Chapter in Book/Report/Conference proceedingMeeting abstract (Book)Research

  3. Distilling Deep Reinforcement Learning Policies in Soft Decision Trees

    Coppens, Y., Efthymiadis, K., Lenaerts, T. & Nowe, A., 11 Aug 2019, Proceedings of the IJCAI 2019 Workshop on Explainable Artificial Intelligence. Miller, T., Weber, R. & Magazzeni, D. (eds.). p. 1-6 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference paperResearch

  4. Reinforcement Learning 101 with a Virtual Reality Game

    Coppens, Y., Bargiacchi, E. & Nowe, A., 11 Aug 2019, (Unpublished). 4 p.

    Research output: Unpublished contribution to conferenceUnpublished paperResearch

  5. Reinforcement Learning 101 with a Virtual Reality Game

    Coppens, Y. & Bargiacchi, E., 4 Apr 2019

    Research output: Non-textual formDigital or Visual ProductsResearch

  6. 2018
  7. GUNREAL: GPU-accelerated UNsupervised REinforcement and Auxiliary Learning

    Shirahata, K., Coppens, Y., Fukagai, T., Tomita, Y. & Ike, A., 10 Jul 2018, In : International Journal of Networking and Computing. 8, 2, p. 408-433 26 p.

    Research output: Contribution to journalSpecial issueResearch

  8. 2017
  9. GUNREAL: GPU-accelerated UNsupervised REinforcement and Auxiliary Learning

    Coppens, Y., Shirahata, K., Fukagai, T., Tomita, Y. & Ike, A., 19 Nov 2017, 2017 Fifth International Symposium on Computing and Networking (CANDAR). IEEE, p. 330-336 7 p.

    Research output: Chapter in Book/Report/Conference proceedingConference paperResearch

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