1. 2016
  2. On the Impact of the Dominant Intelligences of Players on Learning Outcome and Game Experience in Educational Games: The TrueBiters Case

    Sajjadi, S., El Sayed, E. & De Troyer, O., 2016, Games and Learning Alliance : 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Bottino, R., Jeuring, J. & Veltkamp, R. C. (eds.). Springer International Publishing, p. 221-231 (Lecture Notes in Computer Science; vol. 10056).

    Research output: Chapter in Book/Report/Conference proceedingConference paper

  3. Relation Between Multiple Intelligences and Game Preferences: an Evidence-Based Approach

    Sajjadi, S., Vlieghe, J. & De Troyer, O., 2016, Proceedings of The 10th European Conference on Games Based Learning. Connolly, T. & Boyle, L. (eds.). Academic Conferences and Publishing International Limited, p. 565-574

    Research output: Chapter in Book/Report/Conference proceedingConference paper

  4. The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior

    Vandebosch, H., Herrewijn, L., Van Cleemput, K., Malliet, S., Bastiaensens, S., Van Broeckhoven, F., Deglorie, G., DeSmet, A., Van Hoecke, S., Samyn, K., De Troyer, O., De Bourdeaudhuij, I. & Poels, K., 2016.

    Research output: Unpublished contribution to conferencePoster

  5. The Friendly ATTAC game: an intervention aimed at adolescent bystander behavior in cyberbullying

    Vandebosch, H., Van Cleemput, K., Malliet, S., Bastiaensens, S., Herrewijn, L., Van Broeckhoven, F., Deglorie, G., DeSmet, A., Poels, K., Van Hoecke, S., Samyn, K., De Troyer, O. & De Bourdeaudhuij, I., 2016.

    Research output: Unpublished contribution to conferencePoster

  6. The Friendly ATTAC Game: An Intervention Aimed at the Promotion of Positive Bystander Behavior in Cyberbullying Among Adolescents: Examining the Role of Player Experience and Player Behavior.

    Vandebosch, H., Van Cleemput, K., Malliet, S., Bastiaensens, S., Herrewijn, L., Van Broeckhoven, F., Deglorie, G., DeSmet, A., Poels, K., Van Hoecke, S., Samyn, K., De Troyer, O. & De Bourdeaudhuij, I., 2016.

    Research output: Unpublished contribution to conferencePoster

  7. Towards Computer-Supported Self-debriefing of a Serious Game Against Cyber Bullying

    De Troyer, O., Helalouch, A. & Debruyne, C., 2016, Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Bottino, R., Jeuring, J. & Veltkamp, R. C. (eds.). Springer International Publishing, p. 374-384 (Lecture Notes in Computer Science; vol. 10056).

    Research output: Chapter in Book/Report/Conference proceedingConference paper

  8. Towards Computer-Supported Self-debriefing of a Serious Game Against Cyber Bullying

    De Troyer, O., Helalouch, A. & Debruyne, C., 2016, GAMES AND LEARNING ALLIANCE, GALA 2016. Vol. 10056. p. 374-384 (Lecture Notes in Computer Science).

    Research output: Chapter in Book/Report/Conference proceedingChapter

  9. 2015
  10. iATTAC: A System for Autonomous Agents and Dynamic Social Interactions–The Architecture

    Cebolledo Gutierrez, E. O. & De Troyer, O., 2015, Serious Games: Proceedings of the Joint International Conference on Serious Games (JCSG 2015). Göbel, S., Ma, M., Baalsrud Hauge, J., Fradinho Oliveira, M., Wiemeyer, J. & Wendel, V. (eds.). Springer Verlag, p. 135-146 (Lecture Notes in Computer Sciences; vol. 9090).

    Research output: Chapter in Book/Report/Conference proceedingConference paper

  11. Mapping between Pedagogical Design Strategies and Serious Game Narratives

    Van Broeckhoven, F., Vlieghe, J. & De Troyer, O., 2015, VS-Games 2015: 7th International Conference on Games and Virtual Worlds for Serious Applications. IEEE, p. 123-130

    Research output: Chapter in Book/Report/Conference proceedingConference paper

  12. Modelling Social Network Interactions in Games

    Cebolledo Gutierrez, E. O. & De Troyer, O., 2015, Intelligent Narrative Technologies and Social Believability in Games. : Papers from the 2015 AIIDE Joint Workshop.. Palo Alto California: AAAI Press, p. 82-88 7 p.

    Research output: Chapter in Book/Report/Conference proceedingConference paper

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