1. 2020
  2. Multidisciplinary Development Process of a Story-based Mobile Augmented Reality Game for Learning Math

    Kim, J. C., Lindberg, R., Laine, T., Faarinen, E-C., De Troyer, O. & Nygren, E., 19 Mar 2020, Multidisciplinary Development Process of a Story-based Mobile Augmented Reality Game for Learning Math. 2019 17th International Conference on Emerging eLearning Technologies and Applications (ICETA): IEEE, p. 372-377 5 p.

    Research output: Chapter in Book/Report/Conference proceedingConference paper

  3. Facilitating Data Curation: a Solution Developed in the Toxicology Domain

    Debruyne, C., Riggio, J., Gustafson, E., O'Sullivan, D., Vinken, M., Vanhaecke, T. & De Troyer, O., 2020, 14th IEEE International Conference on Semantic Computing (ICSC 2020). IEEE, p. 315-320

    Research output: Chapter in Book/Report/Conference proceedingConference paper

  4. Multiple Intelligences and Digital Learning Game Design: How to Consider the Intelligences of Players?

    Sajjadi, P. & De Troyer, O., 2020, Examining Multiple Intelligences and Digital Technologies for Enhanced Learning Opportunities. Zheng, R. Z. (ed.). Hershey, PA: IGI Global, p. 41-64

    Research output: Chapter in Book/Report/Conference proceedingChapter

  5. 2019
  6. A Usability and Acceptance Evaluation of the Use of Augmented Reality for Learning Atoms and Molecules Reaction by Primary School Female Students in Palestine

    Ewais, A. & Troyer, O. D., 25 Jun 2019, In : Journal of Educational Computing Research. 2019, 28 p.

    Research output: Contribution to journalArticle

  7. An ontology for representing and annotating data flows to facilitate compliance verification

    Debruyne, C., Riggio, J., Troyer, O. D. & O'Sullivan, D., 1 May 2019, Proceedings - International Conference on Research Challenges in Information Science. IEEE Computer Society, p. 1-6 (Proceedings - International Conference on Research Challenges in Information Science; vol. 2019-May).

    Research output: Chapter in Book/Report/Conference proceedingChapter

  8. A Delphi-based expert judgment method applied to the validation of a mature Agile framework for Web development projects

    Torrecilla-Salinas, C. J., De Troyer, O., Escalona, M. J. & Mejias, M., Mar 2019, In : Information Technology and Management. 20, 1, p. 9-40 32 p.

    Research output: Contribution to journalArticle

  9. A Playful Mobile Digital Environment to Tackle School Burnout using Micro Learning, Persuasion & Gamification: Design Approach & Architecture

    De Troyer, O., Maushagen, J., Lindberg, R., Muls, J., Signer, B. & Lombaerts, K., 2019, 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT). IEEE Computer Society, p. 81-83

    Research output: Chapter in Book/Report/Conference proceedingConference paper

  10. A Study on Female Students’ Attitude Towards the Use of Augmented Reality to Learn Atoms and Molecules Reactions in Palestinian Schools

    Ewais, A., De Troyer, O., Arra, M. A. & Romi, M., 2019, International Conference on Augmented Reality, Virtual Reality and Computer Graphics: AVR 2019, LNCS 11614. De Paolis, L. T. & Bourdot, P. (eds.). Springer Nature Switzerland AG, p. 295-309 15 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter

  11. Blockchain as Middleware for Exchange of Resources: The Cross-Company Loyalty Rewarding System Use Case

    Soni, K. & De Troyer, O., 2019, iiWAS2019: Proceedings of the 21st International Conference on Information Integration and Web-based Applications & Services. Indrawan-Santiago, M., Pardede, E., Salvadori, I. L., Steinbauer, M., Khalil, I. & Anderst-Kotsis, G. (eds.). ACM, p. 684–688

    Research output: Chapter in Book/Report/Conference proceedingConference paper

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